Firebending in Houdini 18
I am developing a "firebending" (inspired by Avatar the Last Airbender Series) setup that is driven by a base animation and is quite customizable. I will come up with a documentation to explain the setup further. Used Houdini 18's sparse pyro solver. Rendered with Mantra. Comped in Nuke. Animation from Mixamo by Adobe.
Tommy - Ground Rigid Body Destruction
Academy of Art University's Animation & Visual Effects Department Spring Show 2020 Runner Up in the Dynamic Simulation category. Simulated Rigid Body Destruction, Dust (Pyro), and debris in Houdini. Digger model from Turbosquid by Henry600 https://www.turbosquid.com/3d-models/free-digger-3d-model/528860 Rendered using Mantra. Website: https://www.esiswadifx.com
Simulated FLIP fluids, Whitewater and Rigid Body interaction in Houdini. Buildings, Road, and Street lights Modeled in Maya. Car Model from TurboSquid by desmonster https://www.turbosquid.com/3d-models/free-duesen-bayern-mystar-190-3d-model/1062796 Truck Model from TurboSquid by jekich1 https://www.turbosquid.com/3d-models/3d-semi-trailer-container/852346 Was a City flood project assignment for Houdini FLIP Fluids class Fall 2018.